Archive for October, 2011

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October 20, 2011 AEST — By Long Zheng

Nokia Windows Phones may use Nokia Pure font for Metro system UI (Update: Nope)

Straight the still-warm presses from PocketNow, some leaked but authentic-looking renders (I believe they’re real) of the upcoming Nokia 800 Windows Phone device reveals potentially one of the first platform differentiators for the lovechild of the Nokia-Microsoft partnership – a new font for the Metro interface.

Nokia Pure, Nokia’s new corporate font was introduced shortly after the Microsoft partnership was announced leaving many to speculate its applicability on Windows Phone, which up until now has had a strict guideline for OEMs that were not allowed to customize any aspects of user experience. It appears Nokia is now an exception.

With a magnifying glass never too far from my reach, I spotted that the font on the tiles were somehow different to what I was used. Upon closer inspection, the “g” gave it away. It was indeed Nokia Pure.

Although I don’t expect Nokia Pure to be the default font forced upon third party apps running in Nokia devices (Segoe WP will most likely exist too), this does makes me wonder what else of the WP7 user experience Nokia may have tweaked, hopefully for the better.

If the rumor-mills are to be believed, more should be revealed at next week’s Nokia World conference.

Update: The Nokia Windows Phones that have since been announced do not feature the Nokia Pure font for the home screen nor anywhere else in the OS.


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October 17, 2011 AEST — By Long Zheng

Microsoft Australia launches Visual Studio LightSwitch with Sydney office buildings lightshow

The guys over at Microsoft Australia are just having too much fun with their marketing campaigns. Australian tech blog TechAU noted the company took control of the lights in two Sydney office buildings for an interesting light show to promote the launch of Visual Studio LightSwitch.

Taking the product name seriously, it appears at least several hundred office lights of the two buildings combined were electronically controlled to form building-sized pixel-based displays. Of course there’s also the possibility they trained monkeys to switch on and off lights in sequence.

Either way, they were able to display several short animations including a stick figure jumping between the two buildings before displaying “LightSwitch” spelled out letter by letter.


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October 14, 2011 AEST — By Long Zheng

Sprinkles of Microsoft’s cancelled “Courier” project now live in Clibe, an app for iPad

The product of Microsoft’s cancelled Courier skunksworks project may never see the light of day, but a new app for no other than the iPad called “Clibe” might just be the closest thing you can find today. Although Microsoft’s not behind the slick looks, there is however a subtle connection to Courier.

When I first came across “Clibe”, I was immediately struck by how much it reminded me of the Courier concept images and videos (emphasis concept). From the way how the digital ink looked to the concept based around journals, I knew there was more to this than meets the eye. And there is.

It turns out the company behind the app is Visere, a digital creative agency who has done contractual design work in the past. You’ve probably worked it out by now that Microsoft was one of their clients.

Since you can never be too sure, I later found the last piece of the puzzle in the resume of Adam Wulf, a director there who claims “our work includes Microsoft’s Courier user experience”. Bingo.

Although Clibe doesn’t do nearly as much as what was envisioned for Courier (which I believe to have been overly exaggerated), it lives within the confines of the iPad, it does take one of the ideas and execute it very well – digital journals.

As an example of how refined it is, users can customize the cover of their journals and even publish them online as an interactive HTML5-powered book (a portrayed feature of Courier too).

With Courier under their belt, I’m confident these can make “Clibe” even better over time. Especially with some of the clipping ideas that’s yet to be integrated, it would be a shame to see some great ideas go to waste. The beta app is free for a limited time.


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October 13, 2011 AEST — By Long Zheng

Internet Explorer 9 ad asks “What is the Internet?”

A fun new advertising campaign for Internet Explorer 9 had a camera ask people in three US Cities (Austin, New York and Los Angeles) some seemingly simple question “What is the Internet?” and “How does it work?”. Needless to say, some people have wild imaginations fueled probably by none other than the internet itself, two galaxies away. “It work pretty good” indeed. :)


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October 11, 2011 AEST — By Long Zheng

Bing Image Archive, now with HTML5 video support

Due to popular demand from no less than three people (including myself), I’ve spent a better part of the night adding video support to my (actually) popular Bing Image Archive and now it’s available for your viewing pleasure.

As some people might have saw, a couple of weeks ago Bing announced they will be sprinkling some HTML5 videos to their daily cycle of picturesque background images. Since, there’s been a total of 3 such video loops including one of autumn leaves today.

In case you missed the previous ones, you can now see the Milky Way video and Autumn in Grand Teton National Park video.

Making browsers play video turned out to be a lot harder than expected. Besides obvious format incompatibilities, it’s frustrating Internet Explorer 9, Firefox and Chrome all exhibit unique quirks when handling HTML5 video. It’s no wonder why the HTML5 version of Bing has been delayed time and time again.


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October 11, 2011 AEST — By Long Zheng

Forza Motorsport 4 wets my appetite for “Better with Kinect” games lineup

If you asked people about Kinect, most people would probably think of games that involve a lot of exaggerated body movements like jumping, dodging and waving arms like an inflatable tube men. While Kinect has proven its value with arcade games, its just beginning to reveal its more serious side.

Forza Motorsport 4, one of the first games in the “Better with Kinect” lineup is here to prove its more than just hand-waving gimmicks.

Of course it helps to have a great XBOX 360 game to build upon. Forza 4 is a spectacular racing game hands down. Like one expects from the franchise, it’s the game with the graphics and audio you would be proud to show off to non-gamers as a technological demonstration of state-of-the-art gaming realism.

As a game, it’s hard to resist driving petrol-gobbling sports cars on scenic racetracks all around the world at speeds that would most likely kill you in real life. Even though Forza’s trademark driving assists helps casual driving gamers like myself from spinning out of control at every corner, for the moments when you do crash, assessing the damage you dealt to the body of priceless cars is almost rewarding in a weird way.

With the foundations of a great game in place, the Kinect integration is like the icing on a cake. Granted the three main areas of Kinect integration – AutoVista, controller-free driving and head tracking are not all equally sweet, there’s enough substance to make Kinect owners appreciate the game even more.

AutoVista is the interactive equivalent to a car showroom in Forza 4. Using the Kinect, one can simply walk around a car (or tilt your head) to explore gorgeous high-resolution renderings for 24 prestigious cars at launch and more from DLCs in the future.

Compared to the controller, interacting with commentary spots is a little more difficult since it requires you to actually hold an arm with accuracy (an issue with many Kinect games), some Kinect-only gestures like opening a door, the trunk and pressing the horn on a steering wheel are details to be appreciated.

For those who have always wondered what $1 million car’s horn sounds like, Forza 4 with Kinect can satisfy that craving for just the fraction of the cost.

From the showroom to the race track, Kinect allows three racing modes: quick race, hot laps and split-screen versus side-by-side with a friend. After driving a couple of laps with the Kinect, it’s obvious why the game’s campaign mode can only be played with the controller.

Even though the game recommends you to sit, the hand sensing works just as well standing up as well. As both acceleration and deceleration is controlled automatically, rotating the imaginary steering wheel using two hands or even one hand is reasonably accurately reflected in the game.

It took a few laps to get used to but I’ve since mastered the art of holding an imaginary steering wheel with no resistance or feedback. It brings back childhood memories of imaging I was flying by stretching out my arms. Oh how naive I was.

Lastly, the most subtle Kinect integration is also the best in my opinion – head tracking. When enabled (oddly not on by default) and driving with the controller, directing your view ever so slightly to the left and right pans the camera too. This works in both in-car and out.

Because it’s naturally intuitive for drivers to be aware of the vehicles around them and to change the angle of vision at corners, the head tracking provides a subtle hint of refined realism, even if it might not make a noticeable difference in the lap time. I actually think I tackle corners better because of this.

Since the panning effect has to be exaggerated for a TV display, I assume the larger the display the more engaging it is (I played on a 40″ sitting about 1.5m away).

Looking beyond, the Kinect integration in Forza 4 is what wets my appetite for the future of “Better with Kinect” – great games with an extra layer of Kinect icing.

With motion-based gaming firmly established into the minds of casual gamers, there’s still a lot of unexplored potential for the technology to be used as a companion in many genres of hardcore games. Undoubtedly there will be a fair share of failed experimentations too.

As a patriotic PC gamer, I’ve never seen any obvious advantages of console gaming, until now. Even with the Kinect for Windows SDK in the wild, the sensor’s minimum distance requirement makes any PC gaming integration impractical. Any future cross-platform game that’s “Better with Kinect” is definitely going to make me have to think twice.