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	<title>Comments on: Virtual Earth manager demos internal lab projects at TED, including &#8216;cute view&#8217; (not technical term)</title>
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	<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/</link>
	<description>All the stuff about Microsoft and technology you haven&#039;t read anywhere else.</description>
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		<title>By: &#187; Comment on Virtual Earth manager demos internal lab projects at &#8230;</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-38487</link>
		<dc:creator>&#187; Comment on Virtual Earth manager demos internal lab projects at &#8230;</dc:creator>
		<pubDate>Thu, 20 Sep 2007 15:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-38487</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] Original post by Virtual Earth manager demos internal lab&acirc;&brvbar; &acirc; Movie Information blog [...]</p>
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		<title>By: Virtual Earth manager demos internal lab&#8230; &#8212; Movie Information blog</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-38485</link>
		<dc:creator>Virtual Earth manager demos internal lab&#8230; &#8212; Movie Information blog</dc:creator>
		<pubDate>Thu, 20 Sep 2007 13:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-38485</guid>
		<description>[...] and 3D model data, but transforms it into a spherical view where the land is represented    source: Virtual Earth manager demos internal lab&#8230;, [...]</description>
		<content:encoded><![CDATA[<p>[...] and 3D model data, but transforms it into a spherical view where the land is represented    source: Virtual Earth manager demos internal lab&#8230;, [...]</p>
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		<title>By: Chris Chance</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-32397</link>
		<dc:creator>Chris Chance</dc:creator>
		<pubDate>Mon, 02 Jul 2007 18:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-32397</guid>
		<description>photosynth + virtual earth  on a large scale would be perhaps the most amazing thing ever. 

Dude it wasnt a marekting pitch they were showing off what they were doing and what it takes to get it done

why are you looking so deep into it?

.....

yes the current 3d maps arent sexy but as you saw their at the end they know where their going with it, imagine wrapping photosynth around those ugly textured maps, and using not only their own massive imagine and video librarys but god knows eventually images from around the internet as well lol</description>
		<content:encoded><![CDATA[<p>photosynth + virtual earth  on a large scale would be perhaps the most amazing thing ever. </p>
<p>Dude it wasnt a marekting pitch they were showing off what they were doing and what it takes to get it done</p>
<p>why are you looking so deep into it?</p>
<p>&#8230;..</p>
<p>yes the current 3d maps arent sexy but as you saw their at the end they know where their going with it, imagine wrapping photosynth around those ugly textured maps, and using not only their own massive imagine and video librarys but god knows eventually images from around the internet as well lol</p>
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		<title>By: Jorge</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31736</link>
		<dc:creator>Jorge</dc:creator>
		<pubDate>Sat, 23 Jun 2007 14:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31736</guid>
		<description>Wow!</description>
		<content:encoded><![CDATA[<p>Wow!</p>
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		<title>By: Michael Griffiths</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31687</link>
		<dc:creator>Michael Griffiths</dc:creator>
		<pubDate>Fri, 22 Jun 2007 23:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31687</guid>
		<description>Alright...

First of all, the guy was obviously very nervous. He kept moving back and forth (dustracting) and he mixed his words up a fair bit... and talked too fast.

If we ignore that...

It read like a bloody sales pitch. Look at how incredible we are! omg!

&quot;We were the FIRST commercial air team cleared into the Katrina space... we have 4 GB/second data stream. Imagine that! 4 GB/sec... that&#039;s more than 5 full-time, dedicated satellites.&quot;

Bunch of bullshit. Useless, distracting information.

If we remove that as well, we&#039;re left with precious little. It&#039;s basically telling people how they created the 3D imagery.

Oh - and an easy response to the line of &quot;Hollywood spent millions to do this sort of thing, in the old days&quot;/etc is that &quot;Yes, but Hollywood had - and has- incredibly high quality results. You, however, have some crappy 3D textures pasted onto buildings, which doesn&#039;t look that good.&quot;

Honestly; I love WL Maps, and use them more than any other Mapping service, but even so.</description>
		<content:encoded><![CDATA[<p>Alright&#8230;</p>
<p>First of all, the guy was obviously very nervous. He kept moving back and forth (dustracting) and he mixed his words up a fair bit&#8230; and talked too fast.</p>
<p>If we ignore that&#8230;</p>
<p>It read like a bloody sales pitch. Look at how incredible we are! omg!</p>
<p>&#8220;We were the FIRST commercial air team cleared into the Katrina space&#8230; we have 4 GB/second data stream. Imagine that! 4 GB/sec&#8230; that&#8217;s more than 5 full-time, dedicated satellites.&#8221;</p>
<p>Bunch of bullshit. Useless, distracting information.</p>
<p>If we remove that as well, we&#8217;re left with precious little. It&#8217;s basically telling people how they created the 3D imagery.</p>
<p>Oh &#8211; and an easy response to the line of &#8220;Hollywood spent millions to do this sort of thing, in the old days&#8221;/etc is that &#8220;Yes, but Hollywood had &#8211; and has- incredibly high quality results. You, however, have some crappy 3D textures pasted onto buildings, which doesn&#8217;t look that good.&#8221;</p>
<p>Honestly; I love WL Maps, and use them more than any other Mapping service, but even so.</p>
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		<title>By: Virtual Earth manager demos internal lab projects at TED &#187; D&#8217; Technology Weblog: Technology News &#38; Reviews</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31686</link>
		<dc:creator>Virtual Earth manager demos internal lab projects at TED &#187; D&#8217; Technology Weblog: Technology News &#38; Reviews</dc:creator>
		<pubDate>Fri, 22 Jun 2007 23:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31686</guid>
		<description>[...] Full article [...]</description>
		<content:encoded><![CDATA[<p>[...] Full article [...]</p>
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		<title>By: n4cer</title>
		<link>http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31668</link>
		<dc:creator>n4cer</dc:creator>
		<pubDate>Fri, 22 Jun 2007 19:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.istartedsomething.com/20070623/virtual-earth-ted-cute-view/#comment-31668</guid>
		<description>&quot;Iām not exactly sure what exactly is his last demo about, but it has to do with 3D models and the birds-eye imagery they have.&quot;

It appears they are blending the image positioning algorithms from Photosynth into Virtual Earth so they can integrate high-resolution photo imagery (bird&#039;s eye, street-level, maybe eventually user-generated) with the structure provided by the 3D geometry so they can provide added realism and locational awareness without having to texturemap every piece of geometry in the traditional manner.</description>
		<content:encoded><![CDATA[<p>&#8220;Iām not exactly sure what exactly is his last demo about, but it has to do with 3D models and the birds-eye imagery they have.&#8221;</p>
<p>It appears they are blending the image positioning algorithms from Photosynth into Virtual Earth so they can integrate high-resolution photo imagery (bird&#8217;s eye, street-level, maybe eventually user-generated) with the structure provided by the 3D geometry so they can provide added realism and locational awareness without having to texturemap every piece of geometry in the traditional manner.</p>
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